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in difesa dei videogiochi
ogni giorno muoiono milioni di personaggi dei videogiochi e nessuno si oppone a questa crudeltà! Come è possibile? Perchè nessuno fa nulla? E'possibile giustificare tutta questa violenza solo perchè loro non esistono? Non è più divertente picchiare vecchietti?

Length: 152
Rating: 4.70 (563 ratings)
Tags: videogiochi comicità umorismo demenziale campagna sociale golden axe super mario scamarcio

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Astro Blaster [1981] Video Games Videojuegos Videogiochi
http://www.AccessROMs.com Presents - Astro Blaster [1981] Arcade Video Games MAME ROMs Video Games Jeux Juegos Videogiochi videospiele Videojuegos. Astro Blaster is a 1- or 2-player game in which players must advance through squadrons of alien ships in an attempt to dock with the mother ship. Players move their ship left or right and shoot at attacking squadrons. A special time warp allows the player to slow down the alien space ships and their laser fire, while maintaining his own ship and laser fire at normal speed. As players go through the game play, each step is directed by the voice of mission control. Mission control keeps players informed of fuel status, provides a countdown on warp, keeps track of the number of ships remaining, and monitors the player's laser temperature. As players enter each new sector they encounter a different number of alien squadrons. Players must destroy all ships in each squadron to pass through the sector. One squadron of rockets is extremely difficult to destroy, but players can pass through this squadron by hitting a few enemy ships. Once a player has destroyed all the squadrons in that sector, he enters an asteroid belt. He must maneuver and shoot his way through the asteroids to reach the mother ship. If fuel is critically low when the player enters the asteroid belt, he can receive extra fuel by shooting the red fireballs interspersed among the asteroids. After passing through the asteroid belt, the player's ship docks with the mother ship and refuels. There are 29 different alien squadrons players encounter as they move through the different sectors. Every new sector increases in difficulty with different numbers of squadrons in each sector. Each alien ship has its own individualized sounds, movements and firing capability. During their game, players must keep track of fuel consumption. As the player's ship moves through the sector, it consumes fuel. The player must ensure he has enough fuel to advance through the sector and dock with the mother ship. Extra fuel can only be obtained by shooting red fireballs or docking with the mother ship. The screen also displays the laser temperature. As players fire, the laser temperature rises. When they cease firing it cools down. If the laser overheats, players lose their laser fire until it cools down. By depressing the warp button, players slow down the enemy ships and their laser fire while maintaining his own at normal speed. Players receive one warp per ships and are awarded one warp upon docking, if he has used his warp in the previous sector. Each alien ship destroyed carries a different point value. Players also receive double points for destroying an alien ship when their fuel is in the red. To add further excitement, there are 25 tasks that a player performs during the course of the game and receives a secret bonus. Players do not know what these tasks are, but a good player will keep track. The 25 tasks are consistent throughout the game. Players also receive a bonus for any fuel they have left when they dock with the mother ship. With a two-player game, players alternate at the conclusion of each sector, not after each ship. Players receive 3 to 5 ships, which is operator adjustable. The game is over when a player runs out of fuel, loses all his ships, or crashes while attempting to dock with the mother ship. The top three scores are displayed and the game ranks players from 1 to 99. jeux juegos giochi videospiele.

Length: 228
Rating: 5.00 (3 ratings)
Tags: Astro Blaster shooter arcade video games game MAME ROMs galaga Videojuegos Videogiochi videospiele arcada coin-op

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Crazy Climber [1980] Video Games Videojuegos Videogiochi
http://www.AccessROMs.com Presents - Crazy Climber [1980] Arcade Platform Video Games Jeux Juegos Videogiochi Videospiele retro Arcada Video Games Videojuegos MAME ROMs. Crazy Climber is a two-dimensional, strategy style game. The game is strategic in the fact that you must plan your moves as you climb up the building and anticipate the hazards that await you. You start out the game at the bottom of a building to be scaled. As you climb up the building, you will be assailed by bald people throwing flowerpots, signs with loose electrical wires, very large apes, falling signs, trash and barbells, and a bird that likes to drop bad things on your character. Your goal is to make it to the top of the building and catch the helicopter, which will transport you to the next building to be scaled. Of course, you will be rewarded for quickly making it up the building by getting a bonus (that is as long as you can catch the helicopter). The things one does for publicity. Arcade Video Games Jeux Juegos Giochi Videojuegos.

Length: 247
Rating: 5.00 (8 ratings)
Tags: Crazy Climber Arcade video games game MAME ROMs classic retro arcada Coin-op Videojuegos Videogiochi videospiele

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Berzerk [1980] Video Games Juegos Videogiochi Videospiele
http://www.ROMstir.com Presents - Berzerk [1980] Old School Arcade Shooter Shooting Maze Video Games Jeux Juegos Videogiochi Videospiele видео- игры classic retro Arcada Video Games MAME ROMs. The player controls the 'Humanoid' (colored green for player 1 and purple for player 2) and must negotiate a number of robot-filled rooms; each with up to as many as eleven, laser-firing enemy robots. The Humanoid can be killed either by a single shot from a robot, by running into a robot, by running into a wall of the maze, or by being touched by the player's nemesis, 'Evil Otto'. To advance through the game, players must fight their way through each room to an opening at one of the far walls. Each robot destroyed is worth fifty points and while it's possible to progress without killing every robot in each room; destroying all of them will earn the player a per-maze bonus (worth ten points per robot). The game has an impressive 64, 000 mazes, with each level designed to be more difficult than the last. Old School Arcade Shooting Shooter Video Games Jeux Juegos Giochi Videospiele.

Length: 388
Rating: 4.60 (11 ratings)
Tags: Berzerk Frenzy Arcade Shooter Maze video games game видео- игры Arcada Coin-op jeux juegos Videogiochi videospiele

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Pac-Man [1980] Video Games Juegos Videogiochi Videospiele
http://www.AccessROMs.com Presents - Pac-Man [1980] Arcade Maze Video Games Jeux Juegos Videogiochi Videospiele classic retro Arcada. The seminal and hugely influential arcade maze game in which the player guides the legendary Pac-Man around a single-screen maze eating dots. Pac-Man is constantly pursued in his task by four ghosts - Blinky (red), Pinky (pink), Inky (blue) and Clyde (orange). Each ghost has its own unique personality and behavioral patterns and a single touch from any of the ghosts results in Pac-Man losing a life. Four 'Power Pills' are situated in each corner of the rectangular mazes and eating one of these makes Pac-Man temporarily invincible; the four ghosts also change to dark blue in color and can now be eaten by Pac-Man. These 'Skinned' ghosts, now visible as a pair of eyes only, will then return to the den in the middle of the maze, regenerate into their former selves, and return to the maze to continue their pursuit of Pac-Man. Each maze contains 240 dots and 4 Power Pills, and all must be eaten to complete the level; whereupon the entire sequence begins again with an increased level of difficulty. Between every two, three, or four completed levels, animated intermissions, or 'cut scenes', are played. These intermissions are not seen after the 18th board (6th key) has been reached, however. Occasionally, a bonus fruit or prize item will temporarily appear in the middle of the maze below the ghosts' den. Pac-Man can eat these bonus items to receive extra points. Also, there is an escape tunnel on the left and right hand side of the maze that Pac-Man can use to escape any ghosts that are currently closing in on him. The ghosts can also use the tunnel, but take longer to pass through it than Pac-Man, making escape a little easier. Video Games Jeux Juegos Giochi Videospiele.

Length: 385
Rating: 4.20 (13 ratings)
Tags: Pac-Man pac man pacman Arcade video games game MAME ROMs Arcada Coin-op jeux juegos Videogiochi videospiele maze old

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Centipede [1980] Video Games Juegos Videogiochi видео- игры
http://www.AccessROMs.com Presents - Centipede [1980] Arcade Video Games MAME ROMs Video Games Atari shooter видео- игры Jeux Juegos Giochi Videospiele. Centipede is a 1- or 2-player game with a color raster-scan monitor. The fast-moving game action takes place on a playfield filled with mushrooms and includes a variety of insects that drop down from the top of the screen or enter from the sides of the screen, most of them to attack The Shooter, controlled by the player. The Shooter is represented on the screen by a somewhat humanoid head. The object of the game is to shoot at and destroy as many of these insects and mushrooms as possible for a high point score, before the player's lives are all used up. Player control consists of a Mini-Trak Ball control and a FIRE pushbutton. The Shooter is moved by rotating the Mini-Trak Ball control. The Shooter can be moved in all directions, but only within the bottom fifth of the screen. However, The Shooter must move around mushrooms, since these are fixed, not 'transparent', objects. Pressing the FIRE button causes The Shooter to fire individual shots upward, either singly or in rapid-fire mode, if held down constantly (Only one shot appears on the screen at a time). Game play begins with a playfield of randomly placed mushrooms. A Centipede starts snaking its way across from the center top of the screen. The Centipede changes direction when it runs into a mushroom or either the left or right boundaries of the playfield. When a segment of the Centipede is shot, it is destroyed and a mushroom appears where that segment was shot. When shot, the Centipede breaks into two smaller centipedes, each with its own head. When a Centipede reach the bottom of the screen, it starts back up, but remains within the area of The Shooter (the bottom fifth of the screen). If a Centipede reaches the bottom of the screen without being shot, it releases its tail. This tail changes into a new head. Also to provide the player a challenge, if a Centipede is still alive when it reaches the bottom, new heads will enter the screen almost at the bottom of the sides. More of these heads will appear as time progresses. A round of play ends when all Centipede segments are destroyed. Centipede is a 1- or 2-player game with a color raster-scan monitor. The fast-moving game action takes place on a playfield filled with mushrooms and includes a variety of insects that drop down from the top of the screen or enter from the sides of the screen, most of them to attack The Shooter, controlled by the player. The Shooter is represented on the screen by a somewhat humanoid head. The object of the game is to shoot at and destroy as many of these insects and mushrooms as possible for a high point score, before the player's lives are all used up. Video Games Jeux Juegos Giochi Videospiele.

Length: 212
Rating: 4.60 (5 ratings)
Tags: Atari Centipede arcade shooter video games game MAME ROMs Jeux Juegos Videogiochi Videospiele видео- игры coin op

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Videogiochi vari
è il mio primo video e riguarda dei bei momenti di gioco.

Length: 612
Rating: 4.00 (26 ratings)
Tags: counter strike zombie mod dark messiah battlefield 2142 gta3 resident evil metal slug half life deathmatch deus ex

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Donkey Kong [1981] Video Games Jeux Juegos Videogiochi
http://www.AccessROMs.com Presents - Donkey Kong [1981] Classic retro Arcade Video Games MAME ROMs. Video Games Jeux Juegos Videogiochi Videospiele. An absolutely legendary classic arcade game in which the player takes on the role of Jumpman - who would be renamed 'Mario' and go on to become a gaming legend - and must battle his way to the top of each level to rescue his beloved Pauline; who has been kidnapped by the evil giant ape, Kong. Jumpman is controlled with a the joystick and the JUMP button and must be jump over and avoid rolling barrels thrown by Kong; jumping over fireballs and cement tubs and avoiding bouncing rivets as he traverses the levels; moving along girders and conveyor belts and utilizing ladders and elevators. For additional points, Jumpman can collect umbrellas, hats, purses and other bonus items that the girl has dropped on her way to the top of the building. The player can also grab a hammer (by jumping up to it) to smash barrels, fireballs, and cement tubs which earns the player additional bonus points. The hammer can only be used for a limited amount of time, however. On the Girder, Elevator and Conveyor Belt levels, whenever Jumpman reaches Pauline, Donkey Kong will grab her and carry her off to the next higher level. But on the Rivet level, Jumpman must remove all the rivets on each and every floor by running or jumping over them. After all the rivets are removed, Donkey Kong will fall head first onto a stack of girders and be knocked out and then Jumpman and Pauline will be together again for good. The game then starts over again with an increased difficulty level. - TECHNICAL - Donkey Kong machines came in one of four different cabinets. Two flavors of upright machines, plus a cabaret, and a cocktail thrown in for good measure. The cocktails and cabarets were mostly black and woodgrain, and not excessively decorated. But the upright versions were. The red upright versions are actually "Radarscope" cabinets that have been factory converted to Donkey Kong. These are fairly rare (even though they were supposed to be the only Donkey Kong machines), and feature slightly different game-play. The blue uprights (which are the most common), are a very rectangular affair, with quite a lot of artwork. They have orange-ish sticker style side-art (with Mario and Kong on them), with control panel, marquee, and monitor bezel graphics to match. This game does not use a standard arcade monitor. It requires a 'Nintendo Compatible' monitor (a normal monitor will display the picture like that of a photographic negative). This simple little monitor change basically launched the entire Nintendo Vs. Unisystem later on. Because only Donkey Kong series games and Vs. titles would work on these monitors (forcing operators to buy conversion kits for those games instead of a competitors game).

Length: 398
Rating: 4.90 (15 ratings)
Tags: Donkey Kong Mario Bros. arcade video games game jeux juegos Videogiochi videospiele coin op arcada nintendo platform

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Galaxian [1979] Video Games Juegos Videogiochi Videospiele
http://www.AccessROMs.com Presents - Galaxian [1979] Arcade Shooting Shooter Video Games Jeux Juegos Videogiochi Videospiele retro Arcada Video Games MAME ROMs. A legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-coloured aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombomg the player - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. Video Games Jeux Juegos Giochi Videospiele.

Length: 325
Rating: 5.00 (6 ratings)
Tags: Galaxian Shooter Arcade video games game MAME ROMs classic retro arcada Coin-op jeux juegos Videogiochi videospiele

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Carnival [1980] Video Game Juegos Videogiochi Videospiele
http://www.AccessROMs.com Presents - Carnival [1980] Arcade Shooter Shooting Video Games Jeux Juegos Videogiochi Videospiele retro Arcada Video Games MAME ROMs. A shooting gallery game. Fire a gun at owls, bunnies, ducks, pipes, bonus letters, and other positive or negative bonus items. There were at least four different dedicated cabinets available for this game, two uprights and two cocktails. The first upright was the standard Sega/Gremlin woodgrain cabinet. The second was a white cabinet. The two cocktails seem to represent two different generations of the Sega/Gremlin cocktail, the only differences between them are the control panel and coin mechs (Both cocktail cabinets were also used for other Sega games such as "Frogger"). * The upright machines were decorated in mostly orange, with a circus theme. The woodgrain ones often did not have sideart, but the white ones usually did. Both versions used buttons on the control panel for movement. * The cocktail versions used small 13'' monitors and were relatively unadorned. The older ones had a larger control panel and different coin mechs. The only decoration was a set of instruction cards underneath the top glass (the cards were the same for both versions). These machines used small 2-Way joysticks for movement (instead of push buttons). Video Games Jeux Juegos Giochi Videospiele.

Length: 380
Rating: 4.80 (5 ratings)
Tags: Carnival Arcade Shooter Shooting video games game MAME ROMs classic arcada Coin-op jeux juegos Videogiochi videospiele

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