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PC - Wolfenstein 3D - E3M9 (Hitler) 100% Video
Description: A run-through of Episode 3 Level 9 on Death Incarnate difficulty, starting with pistol + 8 bullets, obtaining 100% kills/treasure/secrets. Recording Method: Made a ZMBV with DOSBox 0.70. Loaded it in VirtualDubMod, created a WAV file of the audio and converted it to MP3 with Lame, and fast recompressed the video using the XviD codec. Comments: Ah, the Hitler level. This is actually not easy to 100%, as you will need all available ammo. Enemies take a random number of hits to kill, and that really affects this level since the Hitler Ghosts can take anywhere from 16-30 shots IIRC. Their fireballs are dangerous too, which is why I tend to be cautious around them. This is actually the fastest time of any attempts, plus I imagined the end was meant to be something like this. =) You also get to see the DEATHCAM in action here, woot! And is it just me, or does Mecha-Hitler look like something out of South Park?

Length: 164
Rating: 4.70 (252 ratings)
Tags: wolfenstein 3d wolf3d e3l9 e3m9 100% pc dos id software apogee

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Doom - E3M9 100% Speedrun by Radek Pecka
World record 100% run of the secret level Warrens on Ultra-Violence, from http://www.doom2.net/~compet-n/index.cgi

Length: 147
Rating: 5.00 (6 ratings)
Tags: pc dos ms-dos id software ultimate uv 100p compet-n

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PC Wolfenstein 3D HITLER E3M9 Quick Run
Wolfenstein 3D - quick load shoot out. Epizode 3 - mission 9 captured by DOSBox

Length: 108
Rating: 5.00 (2 ratings)
Tags: Wolfenstein 3D hitler mission dos box atari pc game old video gameplay

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Nitemare 3D - E3M9
Nitemare 3D from Gray Design Associates Inc. Episode 3: Death or Glory, Level 9

Length: 466
Rating: 0.00 (0 ratings)
Tags: nitemare 3d gray design associates

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[DOOM Historic] pre-v1.9 E3M9 glitch
Between registered DOOM v1.666 and v1.9, there is only ONE significant change in the ENTIRE IWAD. (Even the demos are the exact same with the only exception of demo versions) Ever since v1.1, E3M9 had a sector that was mistakenly given a sector tag. This tag coincides with the dropping shotgun bridge (more specifically, the line before the second to last sector of the bridge) and causes interesting results. On v1.1 and v1.2, the sectors on the bridge itself did not change texture. (and does not damage you) However, the other tagged sector DID change texture to the sector next to it. On v1.666 and v1.8, the sectors on the bridge did change texture... but the other tagged sector did not change texture. What it did most of the time, though, was crash when you enter it. It coughs up an error saying "P_PlayerInSpecialSector: unknown special (some random number that is generated)". And because the number is random, I wouldn't be surprised if it came up a legit sector special that did damage or glow or something.

Length: 81
Rating: 5.00 (1 ratings)
Tags: DOOM Historic DOSBox DOS PC video game vanilla id software

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Doom - Gameplay - E1M9, E2M9, E3M9
www.glogam.54.pl

Length: 162
Rating: 0.00 (0 ratings)
Tags: doom gameplay episode mission special rozrywka global games gimper super ekstra gra ultimate

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Hocus Pocus - E3M9
Hocus Pocus from Apogee Software Episode 3: Warped and Weary, Level 9

Length: 267
Rating: 0.00 (0 ratings)
Tags: hocus pocus episode warped weary apogee software

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Wolfenstein 3D- E3M9 Fun with Hitler
I R GOD :D

Length: 167
Rating: 3.20 (6 ratings)
Tags: Wolfenstein 3D german germany hitler E3 M9 god mode dos box cheater dont hurt me

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[DOOM Historic] v1.2 to v1.666
This is probably the last of the DOOM Historic series on the maps between different versions of the game Doom. I wish I could have ended with a giant infamous glitch like the E1M3 pit. Guess not. The only E2 change between v1.2 and v1.666 was E2M4, where it fixes a serious (though unlikely in actual play) glitch in the partial invisiblity secret. Normally, at some point, you walk through a line and see a door to your right close. This indicates that a secret might be behind there, and you shoot it to find a chaingun and partial invisiblity sphere. But if you manage to outrun the closing door in v1.2, you would have gotten stuck inside the secret room. v1.666 fixes this by allowing the player to open it from the other side. E3M1 fixes the glitch that was covered before in this series. (Though it was E3M9 and fixed MUCH later) Let's just say that it's not as serious as E3M9 was on v1.666 and v1.8. E3M4 does a rare change and actually fixes a texture misalignment. This is on the window between the berserk and blue armor room and the teleporter room (without the bridge). If you've played Doom much, you might have noticed the infamous E3M6 glitch where you can activate the secret exit switch from outside of the secret exit structure. In v1.666, the switch wall was thickened. Not sure why, though, as it was still easy to activate the switch. Perhaps it was to make switch's location not so obvious. (It's now in the middle instead of near the end) There is also a multiplayer-only BFG 9000 in the far window of the first building in front of the single player and co-operative starts. And that's it. Unless I happen to overlook something (or forget to upload something), this concludes the DOOM Historic series. Thanks for watching my curiosity with the maps between Doom versions. Maybe I'll do Heretic or Hexen next....

Length: 240
Rating: 5.00 (3 ratings)
Tags: DOOM Historic DOSBox DOS PC video game vanilla id software

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DOOM 0 THE LAST MARINE INTRO PART 1
INTRO TO DOOM 0

Length: 192
Rating: 3.50 (27 ratings)
Tags: DOOM MARINE SPACE E1M1 E1M9 E1M3 E3M9 BLOOD HORROR AWSOME

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