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The Truth by Handsome Boy Modeling School
A simply beautiful song. Beautiful voice, lyrics, and music. From Handsome Boy Modeling School's album, "So...How's Your Girl?". Music and album art...simple.
Length: 336
Rating: 4.90 (149 ratings)
Tags: The Truth Handsome Boy Modeling School HBMS So...How's Your Girl?
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Simple interactive 3D modeling for all
Google Tech Talks
April, 15 2008
ABSTRACT
The recent increase in demand for 3D content, for a wide variety of purposes, has led to a corresponding increase in the number and diversity of people using 3D modeling software. It has also amplified the pressure to deliver 3D models on tight budgets, and at pace. These combined pressures have driven an increase in the sophistication of 3D modelling software, but also a new focus on its usability. VideoTrace represents a significant change in the way 3D models are made, and exemplifies a new kind of interface design. The VideoTrace user sketches the shape they require over a frame of a video sequence, and automated image analysis techniques generate the model. The interface is thus intuitive, and easy to use, but supported by strong mathematical analysis. It allows unskilled users to achieve models that would be impossible using more conventional modelling software, and skilled users to dramatically improve their accuracy and productivity.
Speaker: Anton van den Hengel
Anton van den Hengel is the Director of the Australian Centre for Visual Technologies, a Director of PunchCard Visual Technologies Pty Ltd, and an Associate Professor in Computer Vision at the University of Adelaide, South Australia. Dr van den Hengel's primary research interests are in interactive 3D modeling from image sets and large-scale video surveillance.
Length: 3171
Rating: 4.90 (39 ratings)
Tags: google techtalks techtalk engedu talk talks googletechtalks education
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Modeling Human Sentence Processing
Google Tech Talks
April, 17 2008
ABSTRACT
Modeling human sentence-processing can help us both better understand how the brain processes language, and also help improve user interfaces. For example, our systems could compare different (computer-generated) sentences and produce ones that are easiest to understand.
I will talk about my work on evaluating theories about syntactic processing difficulty on a large eye-tracking corpus, and present a model of sentence processing which uses an incremental, fully connected parsing strategy.
Speaker: Vera Demberg
Vera Demberg is a Ph.D. student in Computational Linguistics from the University of Edinburgh, Scotland. Her research focus is on building computational models of human sentence processing.
Vera obtained a Diplom (MSc) in Computational Linguistics from Stuttgart University, and a MSc in Artificial Intelligence from the University of Edinburgh. She has published papers in a number of top venues for language processing and psycholinguistic research, including ACL, EACL, CogSci and Cognition.
For her PhD research, she's been awarded the AMLaP Young Scientist Award for best platform presentation by a junior scientist. She was a finalist for the Google Europe Anita Borg Memorial Scholarship in 2007.
Length: 2975
Rating: 4.40 (13 ratings)
Tags: google techtalks techtalk engedu talk talks googletechtalks education
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I've Been Thinking by Handsome Boy Modeling School
Music video for "I've Been Thinking" featured on the album "White People". Handsome Boy Modeling School featuring Cat Power. Album cover and song. Simple.
Length: 324
Rating: 4.90 (153 ratings)
Tags: I've Been Thinking Handsome Boy Modeling School Cat Power
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Urban Reconstruction and Modeling for Building Virtual Worlds
Google Tech Talks
March, 11 2008
ABSTRACT
Creating digital content for virtual worlds remains a significant
challenge, especially for urban environments, which are among the
largest and most complex. As display capabilities improve and audience
expectations grow, procedural modeling techniques are becoming an
increasingly important supplement to traditional modeling software. In
this talk, we present grammar-based, image-based and interactive
methods for the efficient creation of urban environments. Thus massive
architectural models of high visual quality and geometric detail can
be produced at low cost. Selected examples demonstrate solutions to
previously unsolved modeling problems, especially to consistent mass
modeling with volumetric shapes of arbitrary orientation. Furthermore,
we show massive urban models with unprecedented level of detail, with
the virtual rebuilding of the archaeological site of Pompeii as a case
in point.
Speaker: Peter Wonka
Peter Wonka joined the computer science faculty of Arizona State
University as Assistent Professor in 2004 after two years as a
post-doctorate researcher at the Georgia Institute of Technology. He
received his Ph.D. in computer science from the Vienna University of
Technology in 2001 and a masters degree in urban planning in 2002. His
research interests include various topics in computer graphics,
especially real-time rendering and procedural modeling. Peter Wonka is
a member of the PRISM lab (http://prism.asu.edu/).
Speaker: Pascal Mueller
Pascal Mueller is researcher at the Computer Vision Laboratory of the
ETH Zurich (http://www.vision.ethz.ch) and CEO of the recently founded
spin-off company Procedural Inc. (http://www.procedural.com) located
in Zurich, Switzerland. His main interests lie in the field of
computer graphics: procedural modeling, generative design, visual
effects production pipelines and computer-aided media art. He
developed the architectural modeling tool CityEngine and is
co-developer of the multimedia engine Soundium. He has published
various scientific papers including SIGGRAPH, and his body of artistic
work includes videos, short movies, over fifty live visuals
performances, and several interactive installations exhibited in
museums like the Ars Electronica Center. Pascal Mueller received a
master degree in computer science from ETH Zurich in 2001. For two
years, he worked as a 3D artist and technical director for the Swiss
production company Central Pictures.
Length: 3533
Rating: 4.80 (15 ratings)
Tags: google techtalks techtalk engedu talk talks googletechtalks education
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Data Modeling for the Database Developer, Designer & Admin.
DBAs, developers and designers are often tasked with building and managing databases. Especially when the database has been developed by someone else, you have little to no insight into the database structure. Join Quest Software to learn more about Toad Data Modeler and its features that provide:
* Database Design -- Create high-quality database structures, generated automatically, following standard best-practice design methodologies
* Documentation -- Generate high-quality, detailed reports for documenting existing database structures
* Database Redesign -- Take existing databases, re-design the model, and generate the new design SQL
* Database Migration -- Generate out existing database structures to a new database platform for migration or copy to a different database
AGENDA:
* Overview of Data Modeling
* Brief product overview and benefits
* Functionality demonstration
-- Create ER diagrams and generate SQL scripts
-- Reverse engineer
-- Add self-relationship, use rolenames, DDL preview
-- Data flow diagrams
* Overcoming common data modeling mistakes
* Q&A
Length: 3493
Rating: 4.70 (12 ratings)
Tags: data modeling database developer designer administrator quest software toad modeler management
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NURBS modeling a bonnet (car hood)
In this video tutorial you will learn how to model a bonnet with NURBS function in 3ds max. No plugin needed!
Length: 1099
Rating: 3.90 (14 ratings)
Tags: 3ds max tutorial modeling car hood bonnet NURBS
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